Sorcery: Expanding upon the material in the main rulebook, the Sorcery chapter offers new sorcery styles and spells. Feats of Sorcery and Weirdness: Offering scholars yet more options to distinguish themselves from their fellow practitioners of the dark arts. Permanent Sorcery: Fell indeed are the creations of sorcerers and none more dread than the hideous abberations of nature they craft. Creatures of Sorcery: Unnatural demons, beasts, and creatures of sorcery to challenge any adventurer. Sorcerous Culture: Offering new religions and magical societies for scholars to join, as well as including magical prestige classes for the dedicated sorcerer. Wizards, Witches, and Shamans of the Hyborian Age: The great and the mighty, from Thoth-Amon to Xaltotun, the greatest practitioners of the magical arts are revealed. Help for Game Masters: Scholars, Sorcerers, and Demons: Advice and expanded material for those running games with scholars as players or protagonists.
Manufacturer: Mongoose Publishing Manufacturer SKU: 7702 Dragons Trove ID:
4262 Type: Supplement ISBN/UPC:
1904577784 Condition: Near Mint Condition Note: None