{"title":"GURPS","description":"","products":[{"product_id":"gurps-magic-1st-edition","title":"GURPS Magic 1st edition","description":"\u003cp\u003eSorcery, Thaumaturgy, The Black Art, Necromancer, Alchemy or the Great Art. By any name, arcane knowledge brings great power to its possessor . . . for good or for evil. This book is the complete guide to magic for the Generic Universal RolePlaying System.\u003cbr\u003e\u003cbr\u003e\u003cb\u003eGURPS Magic\u003c\/b\u003e presents a colorful, detailed magic system. But it's much more. It is designed for easy modification . . .for the GM who wants to create his own background, or set adventures in the world of his favorite fantasy author. And it's flexible. Players can create any sort of wizard character they choose, from eager apprentice to mad hermit, from saintly healer to sinister necromancer.\u003cbr\u003e\u003cbr\u003eThis book is completely compatible with the magic rules in the GURPS Basic Set. It amplifies the material there, as well as adding more than 300 new spells! Also included are a complete system for improvisational magic, optional rules for \"inherent\" magic abilities, special advantages and disadvantages for mages, and a system to let the GM create his own unique types of clerical magic.\u003cbr\u003e\u003cbr\u003eIf you're ready for a world of magic, it's in your hands.\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907377590554,"sku":"103","price":12.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/sjg6023-1e2nd.jpg?v=1737249483"},{"product_id":"gurps-cyberpunk-adventures","title":"GURPS Cyberpunk Adventures","description":"\u003cspan style=\"color: rgb(0, 0, 0); font-family: proxima-nova, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial; display: inline !important; float: none;\"\u003eThree adventures for GURPS Cyberpunk\u003c\/span\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907382505754,"sku":"10167","price":18.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/16346.jpg?v=1689966856"},{"product_id":"gurps-robin-hood","title":"GURPS Robin Hood","description":"Written by Robert M. Schroeck and Peggy Schroeck  Edited by Jeff Koke  Cover by David Menehan  Illustrated by Ruth ThompsonGURPS Line Editor: Sean Punch128 pages. Softcover.  Suggested retail price $19.95 Stock number 6046  ISBN 1-55634-215-2 Out Of Print - Click here for dealer info130 pages. PDF. Price $7.95 Stock number 30-6046Always Available - Click here to buy!Steal From the Rich . . .Enter a world of gallantry and adventure - a world where tyrants exploit the helpless, and an outlaw hero fights for the oppressed.This is the world of Robin Hood.The legend comes to life . . . in six different settings throughout time and space.Begin your adventure in Sherwood Forest with the original Robin Hood and all his friends and foes. Dive into swashbuckling adventure with a Highlands rebel, fighting British oppression in 17th-century Scotland. Journey to the Old West with Splits Arrow and his band of Sioux braves, striking back against the Cavalry. Face the dark justice of Librum, ruthless super-vigilante of the city night. Jack into the worldnet with Cyber-Robin while she rips off the greedy corporations that suck the country dry. Or storm the starships of the corrupt Oratech Corporation with the fearless Asteroid Raider. Whatever the world, wherever he's needed, there will be a Robin Hood! \u003cbr\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907400069402,"sku":"10378","price":20.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/16637.jpg?v=1689967076"},{"product_id":"10503","title":"GURPS 4th Ed. Supers","description":"The 20th century gave birth to a new genre of fiction: the super-powered adventure. Men and women with strange powers gave a visible expression to the reader's sense of wonder, as they protected ordinary mortals from a variety of threats, from street crime to world-shattering disasters. When roleplaying games were invented, supers quickly became one of their most popular genres - and one of the most challenging to do right.GURPS Fourth Edition provides the game mechanics and tools for the job, and GURPS Supers is your guide to applying them: a comprehensive playbook to the supers genre and to capturing it in your campaign. Focused on drama and characterization, it provides:A history and analysis of the supers genre, its precursors and variations A guide to character creation, including powers and other abilities, codes of conduct, dual identities, and personal relationships More than 20 new wildcard skills 22 templates for super characters, each customizable to higher or lower power levels Rules for creating equipment, vehicles, bases, automata, and magical spells A guide to creating and running supers adventures Continuity creation guidelines and tools, so your supers universe can have the same depth as published worlds New game mechanics for character creation, including new interpretations of advantages, disadvantages, and skills and newly defined perks, quirks, enhancements, limitations, and techniques Guidelines for running superhuman feats and combats under existing rules or adjusting those rules to fit the genre, and new game mechanics specifically for superhuman action GURPS Supers is a new work, but it draws inspiration from the previous editions of GURPS Supers. Using it to run a GURPS campaign requires the GURPS Basic Set: Characters, GURPS Basic Set: Campaigns, and GURPS Powers. The material on genre conventions, character concepts and relationships, scenario creation, and supers universes can be used with any game system. \u003cbr\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907412685082,"sku":"10503","price":24.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/16792.jpg?v=1689967208"},{"product_id":"gurps-4th-ed-spaceships","title":"GURPS 4th Ed. Spaceships","description":"REPRINT - GURPS Spaceships is the companion to GURPS Space, presenting rules for TL7-12 spacecraft, from tiny lifeboats to giant dreadnoughts. It covers spaceship design, travel, and operations, along with a (mapless) space combat system.The ship design and operation rules in GURPS Spaceships are more abstract than those found in GURPS Vehicle Design or GURPS Traveller: Interstellar Wars but they're much faster; with a minimum of math and a maximum of colorful options. It takes only minutes to build even the largest spaceship . . . and wrapped around the design system are basic space travel and combat systems to get you into space right away.GURPS Spaceships doesn't include detailed finance, trade, or hex-grid based combat rules, but these are on the way! It's the core book in a series whose other volumes will present examples of ready-to-use spacecraft and comprehensive rules for commercial space flight, warfare, exploration, ports, industry, and other aspects of space travel.GURPS Spaceships requires only the GURPS Basic Set, but GURPS Space is highly recommended for its guidelines on stardrives, characters, campaigns, and settings.\u003cbr\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907412816154,"sku":"10502","price":15.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/16791.jpg?v=1689967209"},{"product_id":"10504","title":"GURPS 4th Ed. Mysteries","description":"A Dame Walks Into Your Office . . .A dead body, no witnesses, and a room full of suspects with perfect alibis - can you find the killer and bring him to justice? Learn the secrets of mystery fiction and what will, and will not, work in an RPG mystery. Learn how to be a better investigator. Learn the problems you are likely to encounter in a low-tech, magic, super-tech, or horror mystery.GURPS Mysteries covers:Creating mysteries as stand-alone adventures, as part of an existing campaign, or as a campaign in their own right, with specific discussions of the low-tech, modern-tech, future, magic, and horror settings. Setting the crime scene, including detailed forensic information on causes of death, investigation methods, and a forensic timeline. Creating interesting villains, including matching disadvantages to motives and means of carrying out a crime. A template-based character generation system for iconic investigators, including the genius detective, the hardboiled shamus, police detectives, investigating magicians, even \"that darn kid.\" Sample detective and investigative agencies to hire or bedevil characters. Expanded rules for questioning and interacting with NPCs. GURPS Mysteries is designed both for the GM who wants to create and run mystery adventures and for players who want to create and portray more effective investigators in any setting. \u003cbr\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907413635354,"sku":"10504","price":19.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/gurpmyster.jpg?v=1689967211"},{"product_id":"10578","title":"GURPS 4th Ed Thaumatology","description":"Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes:Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana, new magical energy sources, adapting spells on the fly, and more. Radical revisions of spell-based magic, including detailed versions of the clerical and ritual magic options hinted at in the Basic Set, and the return of that Third Edition classic, \"unlimited mana.\" Traditional alternatives to spells, such as ceremonial, spirit-mediated, and runic magic. World-shaking freeform magic. Magic as inherent powers. An in-depth look at material magic, with new alchemy, herbalism, and enchantment options; rules for free-willed items and magical gadgets; and guidelines for \"the stuff of raw magic.\" Notes on adapting real-world occult concepts - such as the Laws of Magic, astrology, and traditional material components - to any magic system. Guidelines for running magic-oriented games, advice on combining magic systems, and detailed outlines for four distinctly different fantastic campaigns. GURPS Thaumatology requires the GURPS Basic Set, Fourth Edition. GURPS Magic is recommended but not required. The discussions of different magical styles would enhance any game that features magic. \u003cbr\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907418255642,"sku":"10578","price":39.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/16885.jpg?v=1689967288"},{"product_id":"gurps-terradyne","title":"GURPS Terradyne","description":"\u003cp\u003eTerradyne! In the 22nd century, the mighty interplanetary conglomerate is the unchallenged ruler of extraterrastrial space. Its only rival for control of the solar system is the UPOE, the global government of the teeming and environmentally-threatened Earth. Will Terradyne use its economic and technological superiority to save Earth, or destroy it?GURPS Terradyne is a detailed and realistic setting for exciting near-future roleplaying with GURPS Space. Tame the savagely-awakened terraformed planet of Mars . . . engage in high-powered industrial espionage in Terradyne's sub-lunar headquarters . . . foil smugglers and saboteurs on the mines of Mercury or the moons of Saturn . . . try to survive on an ever more crowded and desperate Earth . . . or help mankind make his first tottering steps towards the starts! With GURPS Terradyne, the whole solar system becomes an adventure setting!GURPS Terradyne includes detailed descriptions of 22nd-century interplanetary society - technology, government, economics, etc. - plus maps and descriptions of the important planets and moons of the solar system.From the Martian frontier to the edge of interstellar space, GURPS Terradyne is your guide to man's greatest adventure.\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907420713242,"sku":"10621","price":22.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/16951.jpg?v=1689967334"},{"product_id":"gurps-war-against-the-chtorr","title":"GURPS War Against the Chtorr","description":"\u003cp\u003eBushes. Trees. Dogs. Cows. Cars. And people. Especially people. The worms eat everything slower than they are. And the worms are very fast.The worms grow up to six feet long. No, ten. Twenty. Thirty . . . They just keep getting bigger and hungrier. They're the spearhead of an alien invasion . . . an ecological invasion. There seems to be no guiding intelligence - just thousands of different alien plants and animals, cooperating with each other as they destroy Terran species. More than half the world's population has fallen to alien diseases, and the rest are becoming worm food.So mankind unites against the threat . . . No, it doesn't. Earth's nations continue to struggle against each other, even as the aliens grow, and spread, and multiply, and eat. The world needs heroes. Or the world will be gone, turned into a screaming red jungle, a duplicate of the invading planet Chtorr. \u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907444633882,"sku":"10893","price":30.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/17265.jpg?v=1689967610"},{"product_id":"gurps-aliens","title":"GURPS Aliens","description":"\u003cp\u003eWe Are Not AloneIn fact, every time we open the airlock, we meet a new race . . .GURPS Aliens presents over two dozen new races for your campaign! Use them in any science fiction adventure . . . or fantasy, or horror. Or, if you're tired of throwing the same old metavillains at your GURPS Supers players, these alien allies, foes, and technology will keep your game flying.Many of these races are suitable for use as player characters or allies . . . some are implacable foes . . . and a few are truly alien. Among the creatures you'll meet:The tentacled Purulu, galactic meddlers and misers. These radioactive octopi can buy anything they want . . . except a world of their own. The Memer and Saret, tramp steamers of the spaceways. These symbiotic partners rarely eat and don't need air or warmth; their slow, leaky ships are vital to galactic commerce. The obsessively curious Irari, long-loved winged bipeds who hire other races to do the boring task of ruling them. The callous Verms (short for \"vermin\") \"“ a hungry hive of mind-controlling crabs, who can devour a human community from within. Race descriptions include:Physical appearance \"“ and special physical abilities and limitations, along with the race's preferred environment. Psychology \"“ These aren't just people in bug suits! Some aliens have psychologies that are . . . different. What do they want? What do they love \"“ or fear? How do they think and behave? (Then again, some of the strangest-looking races can be very human . . . ) Racial ecology \"“ what do they eat? How did they evolve? Culture, religion, and politics \"“ how do they behave at home? What (if anything) do they worship? How do they deal with humans and other citizens of the galactic civilization? Also included are rules for designing new alien races, including racial advantages, disadvantages, and skills. Invent balanced alien designs that will intrigue and challenge your players!\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907446501658,"sku":"10921","price":18.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/gurpsaliens.jpg?v=1689967641"},{"product_id":"gurps-espionage","title":"GURPS Espionage","description":"\u003cp\u003eWelcome to the world of spies and counterspies, codes and ciphers, ruthless subversion and desperate heroism. GURPS Espionage covers both the high-tech world of the cinematic super-spy and the gritty adventures of the real-life secret agent. Includes gadgets, a comprehensive list of real-world agencies, and a glossary of spy talk.\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907450269978,"sku":"10980","price":25.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/17353.jpg?v=1689967703"},{"product_id":"11115","title":"GURPS 4th Ed. Psionic Powers","description":"\u003cp\u003eBehold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. You can use the abilities as presented, confident that they are built from -- and entirely compatible with -- the rest of the GURPS Fourth Edition character-creation system (including GURPS Powers, which is not required to use these packages, but is recommended).Even better, you can use the entire system in a campaign: GURPS Psionic Powers distills the complexity of hundreds of possibilities into individual powers and power groups. Why bother trying to figure out what advantages, enhancements, and limitations you need to describe psychic netrunning (part of the Ergokinesis group) or dream-stealing (just one aspect of Psychic Vampirism)? This book does all the work for you, and each power is described in levels, making it easy to represent stronger psychic gifts. In addition, the new rules and suggestions allow the entire system to work together to simulate many types of psychic ability.Whether you take it for individual parts or use it as a cohesive whole, this supplement is your one-stop shop for mental mastery. With GURPS Psionic Powers, the mind is an open book!   Dragon Trove ID 11115\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907462623514,"sku":"11115","price":19.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/17507.jpg?v=1689967849"},{"product_id":"gurps-swashbucklers-2nd-edition","title":"GURPS Swashbucklers 2nd edition","description":"\u003cp style=\"box-sizing: content-box; margin: 10px 0px; padding: 0px; color: rgb(0, 0, 0); font-family: proxima-nova, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;\"\u003eAdventure in a World of Gallantry \u0026amp; Grace\u003c\/p\u003e\u003cp style=\"box-sizing: content-box; margin: 10px 0px; padding: 0px; color: rgb(0, 0, 0); font-family: proxima-nova, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;\"\u003eCome to the age of the Swashbuckler, when the world was wide and fortunes could be made in an afternoon of smoking cannons and bloody cutlasses!\u003c\/p\u003e\u003cp style=\"box-sizing: content-box; margin: 10px 0px; padding: 0px; color: rgb(0, 0, 0); font-family: proxima-nova, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;\"\u003eSwing from a chandelier into the fray, rapier in hand, dagger in teeth, and show the Cardinal's guards they can't insult the queen!\u003c\/p\u003e\u003cp style=\"box-sizing: content-box; margin: 10px 0px; padding: 0px; color: rgb(0, 0, 0); font-family: proxima-nova, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;\"\u003eOr wait on the quiet back roads of England on a moonless night, pistols and reigns in your hands, and hope the Squire's coach isn't too well guarded...\u003c\/p\u003e\u003cp style=\"box-sizing: content-box; margin: 10px 0px; padding: 0px; color: rgb(0, 0, 0); font-family: proxima-nova, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;\"\u003ePirates, Musketeers and Highwaymen all come alive in this GURPS worldbook of romantic adventure from Elizabeth I to Napoleon. Rules and background given include: ship combat, black powder weapons, expanded fencing rules, cutlasses, chandeliers, codes of honor, dueling, compulsive gambling and all the other classic elements of a good swashbuckling time!\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907465507098,"sku":"11152","price":20.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/17558.jpg?v=1689967892"},{"product_id":"gurps-technomancer","title":"GURPS Technomancer","description":"On July 16, 1945, the first atomic bomb was detonated at Trinity Site in New Mexico. The explosion ripped a hole in the fabric of space. Doctor Oppenheimer's words \"I am become death, destroyer of worlds\" unwittingly closed a necromantic ritual. The fireball vanished, but the mushroom cloud remained. This was the Hellstorm, a tornado of seething magical energy.A pattern of enchanted fallout drifted across the southern United States and Mexico. The effects would not be felt immediately, but over the next generation, they would transform the world . . . Magic had come to the modern 20th century. But like the power of the atom on our own Earth, it would prove a Pandora's Box. \u003cbr\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907465539866,"sku":"11151","price":25.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/17557.jpg?v=1689967892"},{"product_id":"gurps-fantasy-folk-2nd-ed","title":"GURPS Fantasy Folk 2nd ed.","description":"\u003cp\u003eGuess Who's Coming to Dinner?From the tiny, winged Ellylon to treetop-tall Giants, this book brings 24 nonhuman fantasy races to GURPS. This book includes new, expanded versions of such fantasy \"standards\" as Elves, Dwarves, Orcs and Halflings, as well as exotic creatures such as savage Minotaurs, four-armed Insect Warriors and magical, mischievious Leprechauns. GURPS Fantasy Folk treats nonhuman races as unique cultures made up of individuals, not as sketchily-defined \"monsters.\" Each race has its own well-defined psychology, ecology, culture and politics, making it easy for GMs and players to create their own fully-developed nonhuman characters. Also included are campaign notes, adventure seeds and sample characters for each race. And there are complete rules for generating your own fantasy races! The Fantasy Folk race creation rules allow the GM to customize his nonhumans. Included are racial advantages like Winged Flight and Cultural Adaptability, disadvantages such as Slave Mentality and Invertebrate, and unique racial features like Mindshare, Innate Skills and Magic Spells.The Second Edition of GURPS Fantasy Folk adds 16 pages of new material, as well as bringing some of the older rules systems into line with the GURPS Basic Set, 3rd Edition.\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907465572634,"sku":"11153","price":15.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/17560.jpg?v=1689967893"},{"product_id":"gurps-operation-endgame","title":"GURPS Operation Endgame","description":"\u003cp\u003eThe breakup of the USSR brings a thousand dangers, a thousand tragedies, a thousand opportunities . . . and agents from around the world rush to fight over the spoils.This book contains four heart-pounding adventures by Thomas Kane, author of GURPS Espionage. These missions will challenge the craftiest spies.Operation Endgame - Midnight, a top KGB agent, is hiding in Copenhagen. Find her and convince her to come to the West instead of selling her talents to Singapore - before a treacherous double agent silences her. Operation Loose Ends - Midnight has bad news about former Soviet Army units trained for terrorism and assassination. Officially, they've been disbanded. But they went political instead. Hunt down the last six assassins - before they strike again . . . Watching the Dragon - The Soviet terrorist unit was stockpiling weapons - a lot of weapons. But no one's talking about their intended destination - or why the Communist Chinese should support them . . . Ferret out the reasons in Beijing, but don't get caught. Sons of the Bear - As the USSR disbands, control slips, to the dismay of loyal Soviet Army officers. One rebel officer fights against dissolution to safeguard mankind from a terrible weapon; another tries to grab power for himself. The showdown comes in the steppes of Kazakstan. \u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907465965850,"sku":"11158","price":16.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/17565.jpg?v=1689967901"},{"product_id":"gurps-dinosaurs","title":"GURPS Dinosaurs","description":"GURPS Dinosaurs \"“ the ultimate sourcebook for introducing the \"terrible lizards\" of eons past to your roleplaying game! Hundreds of dinosaurs, described with complete scientific accuracy (the book has been approved by The Dinosaur Society!). Take a trip back to a time when the toughest player-characters went by another name \"“ Lunch. \u003cbr\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907480482074,"sku":"11281","price":20.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/17706.jpg?v=1689968041"},{"product_id":"gurps-4th-ed-low-tech","title":"GURPS 4th Ed. Low Tech","description":"GURPS Low-Tech covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail \"“ and still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail.Weapons and armor from antlers and rawhide to warhammers and heavy mail; adventure and travel gear from simple stone knives to early submarines; everyday items and tools of every trade. Low-Tech starts with the basics that suit any setting . . . and adds lots of culturally specialized inventions to support your campaign's particular flavor. For game masters, the discussions of past technologies \"“ based on up-to-date historical and archaeological research \"“ will be valuable no matter what system is used. For GURPS players, this book also covers the skills and traits that let adventurers make the best use of their equipment.Whether the heroes are cavemen taking their first steps toward civilization, pirates on the Seven Seas, or anything in between, GURPS Low-Tech has the technology they need! \u003cbr\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907486085402,"sku":"11324","price":29.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/17833.jpg?v=1689968088"},{"product_id":"gurps-autoduel-car-warriors","title":"GURPS Autoduel Car Warriors","description":"\u003cp\u003e36 pre-generated duellists, MONDOs, troopers, bikers and dregs for your GURPS Autoduel campaign.\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907490640154,"sku":"11380","price":16.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/carwarriors.jpg?v=1689968154"},{"product_id":"11389","title":"GURPS 4th Ed. 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Features include:* Rules for logistics, movement, reconnaissance, and many other things that matter to a military force even when no enemy is in sight.    * Integral treatment of air superiority, amphibious assaults, airborne troops, sieges, and everything else that's important when the enemy is in sight.    * Round-by-round resolution that puts the commander in control, letting him choose his strategies and instantly see the results of his skill and cunning.    * Equal attention to the aftermath of battle: pursuit, casualties, looting, recovering losses, and more.Everything is fast and easy to use in play thanks to extensive examples, quick-reference tables, and ready-to-go stats for the strength, weaponry, and mobility of numerous unit types. It's all generic, too, covering realistic, fantastic, and superscience troops at every tech level, and providing guidelines for customizing their quality, special training, and equipment. And it never loses sight of the fact that GURPS is a roleplaying game -- every hero gets a chance to shine, and the rules emphasize what the PCs do and what happens to them.\u003cbr\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907491000602,"sku":"11389","price":14.99,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/masscombat.jpg?v=1689968163"},{"product_id":"gurps-supers-mixed-doubles","title":"GURPS Supers Mixed Doubles","description":"\u003cp\u003eWhat sort of metahumans inhabit a super-powered campaign? Evil wizards? Psychos with super-guns? Acrobatic daredevils? Supers for hire? Energy-charged gang members? Behind-the-scenes schemers? Fondly-remembered World War II heroes and hated wartime villains? Heroes who flaunt the law and villians with consciences? All these and more are in GURPS Mixed Doubles.Here are complete character descriptions for 46 new supers: heroes, villains and a few in-betweens. The descriptions include powers, skills, quirks and background, including history, personality and battle tactics. The characters range in power from 200 to 775 points and include detailed power variations from 100 to 1000 points.You don't have to rewrite your campaign to include the characters from Mixed Doubles, nor are these characters designed to be used once and then ignored for the rest of the campaign. These are linked pairs \"“ hero-hero, hero-villain, villain-villain \"“ with care taken to make each member of a pair interesting enough to use individually, and each pair complex enough to provide more than one encounter's worth of use. Every description includes methods of working the characters into an ongoing campaign, with emphasis on both super-careers and secret identities.\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907500765466,"sku":"11460","price":15.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/mixeddoubles.jpg?v=1689968244"},{"product_id":"gurps-4th-ed-horror","title":"GURPS 4th Ed. Horror","description":"The new revision of GURPS Horror is an exciting approach to any kind of adventure: old-fashioned Gothic horror; classic supernatural horror; Lovecraftian cosmic horror; and modern-day J-horror, survival horror, torture horror, and splatter. Horror offers the Game Master spooky monsters and powers; rules for corruption, fear, and madness; and tricks for running scary but fun adventures. Players can create and equip all kinds of heroes, from screaming victims to fearless monster-slayers. Whether you're playing a one-shot zombie battle or a full-scale campaign against Things Man Was Not Meant To Know, GURPS Horror can jolt your game to unnatural life!\u003cbr\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907506696474,"sku":"11504","price":29.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/horror4th.jpg?v=1689968293"},{"product_id":"gurps-super-scum","title":"GURPS Super Scum","description":"\u003cp\u003eSo you wanna play rough?\u003cbr\u003e\u003cbr\u003eWhen it comes to being good at being bad, here are the metavillains that wrote the book! From twisted terrorists to malevolent mischief makers, from psychotic scoundrels to villainous vigilantes, GURPS Super Scum has them!\u003cbr\u003e\u003cbr\u003eHere are 64 pages of the not-so-good, the bad, and the ugly. 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Advanced rules with a plethora of options like transforming and combining machines that can turn into cycles or fighter planes, overload boosters, psionic mecha, energy battlesuits, giant swords and shields, even steam punk mecha!  Character creation rules for mecha-genre characters and cinematic aliens.  Advice on using mecha in everything from alien invasions to superhero campaigns, and suggestions for running anime-theme adventures inspired by Japanese anime.  Special combat rules that emphasize the cinematic nature of mecha combat, as well as realistic rules for sensors, weapons and orbital drops.  Sample mecha and battlesuits.  And a detailed campaign world, Cybermech Damocles! \u003cbr\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907512922394,"sku":"1160","price":12.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/gurpsmecha.png?v=1707501378"},{"product_id":"gurps-stardemon","title":"GURPS Stardemon","description":"\u003cp\u003eDragon Trove ID 1162\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907514102042,"sku":"1162","price":14.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/11230_1.jpg?v=1689968426"},{"product_id":"gurps-special-ops-3rd-edition","title":"GURPS Special Ops (3rd Edition)","description":"\u003cp\u003eThe Third Edition of this popular military sourcebook is massively updated and lengthened. 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Dragon Trove ID 11627\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907514528026,"sku":"11627","price":15.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/specops3.jpg?v=1689968435"},{"product_id":"1163","title":"GURPS Zombietown USA","description":"\u003cp\u003eDragon Trove ID 1163\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907514593562,"sku":"1163","price":12.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/11224_1.gif?v=1689968435"},{"product_id":"gurps-the-old-stone-fort","title":"GURPS The Old Stone Fort","description":"\u003cp\u003e\u003cspan style=\"font-size: 14px;\"\u003eThe Old Stone Fort near Manchester, Tennessee, has been the setting for legends of the Ancient Ones since before the white man came. The Indians told tales of the Sungnawyee Eddahee - the Night Goers - and of other spirits. Intrigued by these legends, Professor Geoffrey Moorehead decided to investigate . . . and vanished from the face of the earth. Now it falls to you to solve the mystery of Moorehead's disappearance. Your search will take you to Manchester and the Old Stone Fort, through the forests and caves of the surrounding areas. It will pit you against the spirits of Cherokee mythology. Will you discover Moorehead's fate . . . or share it? The Old Stone Fort is a GURPS Horror adventure for 3 to 6 players. Also in this book: * New skills and spells for your GURPS Horror campaigns. * Maps and background to help you set up a campaign in '20s Tennessee. * Guidelines for adapting the adventure for a modern-day campaign. * A complete town description, suitable for use in any adventure.\u003c\/span\u003e\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907518230810,"sku":"1164","price":12.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/11229_1.jpg?v=1689968447"},{"product_id":"gurps-for-love-of-mother-not","title":"GURPS For Love of Mother-Not","description":"\u003cp\u003e\u003cspan style=\"font-size: 14px;\"\u003eA kid's best friend is . . . an alien pet? You're an orphan from the streets of Drallar, the capital of a trading world in the star-spanning Humanx Confederacy. Even though your guardian, \"Mother\" Mastiff, takes good care of you, you've been lonely all your life -- that is, until you found an unusual pet in the alley behind your home. It could be a flying snake . . . Or a green-furred, long-eared mammal . . . Or a tentacled, walking mushroom . . . And your pet -- and the new-found psionic abilities he unlocks within you -- may be the only things that can help you discover who kidnapped Mother Mastiff! For Love of Mother-Not is a solo adventure for GURPS, the Generic Universal RolePlaying System. It's based on the novel of the same name by Alan Dean Foster, and contains: A 634-entry solo adventure for Flinx (the hero of the novel), Maliena (an alternate protagonist), or a character of your own design. With three possible pets, four possible guardians, and many possible adventure paths, you can play For Love of Mother-Not over and over and never have the same adventure twice -- or you can recreate the adventures of Flinx and Pip from the novel. Character stats for Flinx, Maliena and important NPCs. Additional, optional rules for using psionics in the Commonwealth, and a new psi skill. Instructions for how to play solo. Note: You need the GURPS Basic Set to play this adventure. The GURPS Humanx worldbook is useful, but not required.\"\u003c\/span\u003e\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907519279386,"sku":"1165","price":10.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/11232_1.jpg?v=1689968455"},{"product_id":"gurps-unnight","title":"GURPS Unnight","description":"\u003cp\u003e\u003cspan style=\"font-size: 14px;\"\u003e500 years ago, a half-million people vanished in space. Now their descendants have been found. What cultures have evolved in half a millenium? What alien works and ways have been discovered? What will the lost children of Earth think of the Universe that is now open for them?\u003c\/span\u003e\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907519672602,"sku":"1166","price":12.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/unnight.jpg?v=1689968467"},{"product_id":"gurps-vehicles-2nd-ed","title":"GURPS Vehicles 2nd edition","description":"\u003cp\u003eGURPS Vehicles is your guide to any type of transportation you can imagine. From rowboats to racing cars, balloons to battlesuits. Greek galleys to GEVs -- if you can dream it, you can design it.\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907521704218,"sku":"1167","price":20.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/gurpsvehicl2nd.jpg?v=1689968483"},{"product_id":"gurps-high-tech-1st-edition-1","title":"GURPS High Tech 1st edition","description":"\u003cp\u003eFrom Blunderbuss to Bazooka... and beyond!GURPS High-Tech is a sourcebook for the technology that extends man's mind and hands. On the battlefields of 14th-century Europe or in the lonely alleys of 20th-century America, adventurers need the best equipment. Whether the problem is navigating the trackless seas or stopping the monster cold in his tracks, GURPS High-Tech has the gadget for the job. This book details the period from the ascendance of gunpowder (Tech Level 4) through the modern era (Tech Level 7). High-Tech covers: Personal Weapons - From the matchlock musket to the assault rifle, with rules for loading, firing, malfunctions, and special weapon and ammo characteristics. There are complete descriptions and game states for more than 100 small arms, including a few military weapons that won't be issued in this decade! Personal Armor - The development of gunpowder made body armor obsolete . . . or did it? High-Tech details many varieties of personal armor, including today's (and tomorrow's) high-protection combat vests. Heavy Weapons - From the muzzle-loading cannon to the homing missile . . . along with rules for weapon crews, forward observers and tacticians. There are complete descriptions and game stats for more than 50 heavy weapons. Explosives - Complete rules for determining the explosive force of anything from a firecracker to an H-bomb, both in real-world terms (tons of TNT) and game terms (dice of damage). Communication and Vehicles - High-Tech traces the development of trade and transport, from heliograph to cellular phone, ox cart to space shuttle, in enough detail to let players and GMs know what is available or feasible in any period. Medicine - A concise survey of medical techniques and capabilities for each period. Tools - The   Dragon Trove ID 1170\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907523899674,"sku":"1170","price":7.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/2751_9.jpg?v=1689968514"},{"product_id":"gurps-supers-adventures","title":"GURPS Supers Adventures","description":"\u003cp style=\"box-sizing: content-box; margin: 10px 0px; padding: 0px; color: rgb(0, 0, 0); font-family: proxima-nova, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;\"\u003eFour Adventures written for GURPS Supers (Second Edition)\u003c\/p\u003e\u003cp style=\"box-sizing: content-box; margin: 10px 0px; padding: 0px; color: rgb(0, 0, 0); font-family: proxima-nova, Arial, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial;\"\u003e- Jupiter Blues\u003cbr style=\"box-sizing: content-box;\"\u003e- Mark of the Kraken – two parts\u003cbr style=\"box-sizing: content-box;\"\u003e- Web of Zyrani\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907524260122,"sku":"11705","price":14.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/gurpssupersadv.jpg?v=1689968519"},{"product_id":"gurps-japan-1st","title":"GURPS Japan 1st edition","description":"\u003cp\u003eDragon Trove ID 1178\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907529371930,"sku":"1178","price":14.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/16952.jpg?v=1689968597"},{"product_id":"gurps-autoduel-1st-edition","title":"GURPS Autoduel 1st edition","description":"\u003cp\u003eGURPS Autoduel was one of the first worldbooks ever published for the GURPS system - over ten years ago! Its post-apocalyptic world, based on the classic Car Wars boardgame, was a fan favorite as players faced a world devastated by war, famine and despair... on lawless highways where the right of way went to the biggest guns.  Ten years later, things have gotten better in Autoduel America - but not much.   Complete character creation guidelines, including guns, equipment and gadgets galore;  Loads of campaign ideas for everything from a corporate autoduelling team to a lone wolf vigilante, and more!   And Remember... Drive Offensively!\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907530584346,"sku":"1180","price":17.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/15972.jpg?v=1689968619"},{"product_id":"gurps-basic-3rd-ed-softcover","title":"GURPS Basic 3rd edition (revised) softcover","description":"GURPS 3rd edition, revised. \u003cbr\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907531665690,"sku":"1182","price":20.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/gurpsbasicrev.jpg?v=1689968644"},{"product_id":"gurps-magic-2nd-ed","title":"GURPS Magic 2nd ed.","description":"The World of Magic  Sorcery, Thaumaturgy, The Black Art, Necromancer, Alchemy or the Great Art. By any name, arcane knowledge brings great power to its possessor . . . for good or for evil. This book is the complete guide to magic for the Generic Universal RolePlaying System.  GURPS Magic presents a colorful, detailed magic system. But it's much more. It is designed for easy modification . . .for the GM who wants to create his own background, or set adventures in the world of his favorite fantasy author. And it's flexible. Players can create any sort of wizard character they choose, from eager apprentice to mad hermit, from saintly healer to sinister necromancer.   This book is completely compatible with the magic rules in the GURPS Basic Set. It amplifies the material there, as well as adding more than 300 new spells! Also included are a complete system for improvisational magic, optional rules for \u003cbr\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907544150298,"sku":"1195A","price":10.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/2764_9.gif?v=1689968795"},{"product_id":"gurps-psionics","title":"GURPS Psionics","description":"\u003cp\u003eMind Over Matter Spies and police who can read your thoughts. New Age mysticism merged with ultra-technology. Psychic vampires. Mass minds of terrible power. Telepathic computers. Gifted children killed or kidnapped by a power-mad government. This is the world of GURPS Psionics. Psionics is the ultimate sourcebook for psi powers. It includes a complete world background - and the GM can use it as a resource for campaigns in any background. In Psionics you'll find: Unified Rules - the psi systems from GURPS Basic Set and GURPS Supers combined into a complete, official whole. New Abilities - including Mindswitch, Combat Teleport, psychic vampirism and cyberpsi. New Rules - featuring gestalts, group minds, latent psis, ghosts, psionic combat and poltergeists. Psionic Technology - two chapters of psionic equipment, including psychotronic weaponry, dreamscanners and psionic computers - even psionic starship drives! Campaign Advice - on smoothly integrating psi into other GURPS worldbooks, or designing your own psi campaign. Complete Campaign Background - in which powerful psis struggle with secret with secret government agencies and globe-spanning conspiracies in a world eerily like our own . . . \u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907544805658,"sku":"5807","price":12.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/2769_9.gif?v=1689968806"},{"product_id":"11976","title":"GURPS 4th Ed. Zombies","description":"More Braaains! Zombies have shuffled into mainstream cinema, television, and digital games. They've even crept into the news! And now, thanks to the power of GURPS, they've battered down the walls of horror roleplaying. GURPS Zombies covers a horde of shamblers and infected freaks, from ritually drugged slaves, through flesh-eating ghouls, to fantasy undead, and beyond! Curses, plagues, magic, mad science - if it turns people into mindless monsters, it's here! Whether zombies are a one-off encounter or a world-destroying apocalypse, GURPS Zombies can bring any campaign back from the dead.\u003cbr\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907545100570,"sku":"11976","price":29.95,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/gurp4zomb.jpg?v=1689968814"},{"product_id":"gurps-cyberpunk-1st-edition","title":"GURPS Cyberpunk - 1st edition","description":"\u003cp\u003eGURPS   Dragon Trove ID 1204\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907553063194,"sku":"1204","price":14.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/gurpscyber1st.jpg?v=1689968879"},{"product_id":"gurps-magic-items-2","title":"GURPS Magic Items 2 (1st edition)","description":"Swords and Sorcery  GURPS Magic Items 2 once again opens the doors to shops full of arcane artifacts and enchanted objects . . . over 450 completely new items.   All of the familiar magical shops from Magic Items are here, with new items for armor and protection, magical weaponry, mystical healing, necromantic magic, curses, tricks and traps, and more. In addition, this book introduces eight new shops that magic-seeking adventurers can visit, including bardic magic, adventuring items, holy magic and toys and entertainment.   Also included are:   Enchantment - Expanded rules on alternate methods of enchantment, including a detailed section on enchanting holy magic items, primitive enchantment, improvised enchantment and creating runic items.  Quirking - Optional rules for adding quirks to enchanted items. Complete tables are provided to give GMs the ultimate flexibility in personalizing magic items - from swords that cough to cloaks that insult their wearers.  Spellbooks - A detailed section on creating and using Spellbooks as tools for mages. \u003cbr\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907559584026,"sku":"1214","price":17.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/magicitems21st.jpg?v=1689968984"},{"product_id":"gurps-time-travel","title":"GURPS Time Travel","description":"Anything Can Happen!  GURPS Time Travel is the complete guide to dimension-hopping adventure. Now GURPS players can tie all their campaigns together . . . adventuring across time, or in parallel universes, to visit every GURPS worldbook ever published.  Winner of the 1991 Origins Award for Best Roleplaying Supplement, this book is a collaboration between two previous winners - Steve Jackson (Illuminati, Car Wars, GURPS and John M. Ford (Yellow Clearance Black Box Blues).   GURPS Time Travel includes:   A survey of time and dimension travel as presented in fiction - and current scientific thought. Travel by time machine, by dimension gate, even by powers of the mind!   Six complete campaign backgrounds (and several mini-backgrounds) for travel through time or parallel worlds, or both! Each has its own rules for characters, travel, and paradoxes.   A detailed discussion of the paradoxes you should consider in creating your own time-travel campaign. Is meddling with history easy? Impossible? Or just a Very Bad Idea?   Parallel worlds . . . \u003cbr\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907560730906,"sku":"1215","price":12.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/2758_9.gif?v=1689968997"},{"product_id":"gurps-iou","title":"GURPS IOU","description":"\u003cp\u003eAdmit it. College would have been more fun if you were allowed to blow up the instructors. And you really would have liked to major in Military Biology, Anti-Social Sciences, Double-Entendre Bookkeeping, or Computer Wizardry. Too bad you didn't know about IOU.   Illuminati University is THE best place to learn Things Man Was Not Meant To Know. With departments like Weird and Unusual Science and Engineering, Inapplicable Mathematics, Misanthropology, and Zen Surrealism . . . not to mention extracurricular activities like Democrats for Cthulhu, Moopsball, and food fights that set off nuclear alerts . . . this is college as it should have been. And gadgets? Everything from the Crockpot of the Gods to the Enigmatic Alien Device Button-Pushing Table.   Illustrated by the one and only (two and only?) Phil and Kaja Foglio, this book supports three different campaign styles . . . Silly, Weird, and Darkly Illuminated. GURPS IOU takes you from creating a character to enrolling in classes, to study, finals, and the occasional academic blood feud, all the way to graduation.   If you survive.\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907561910554,"sku":"1217","price":20.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/2828_9.jpg?v=1689969017"},{"product_id":"gurps-ultra-tech-2nd-edition","title":"GURPS Ultra-Tech 2nd edition","description":"\u003cp\u003eDragon Trove ID 1218\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907562434842,"sku":"1218","price":10.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/17359.jpg?v=1689969028"},{"product_id":"gurps-space-gm-s-pack","title":"GURPS Space GM's Pack","description":"\u003cp\u003eThis book contains 128 pages of assorted record sheets for GURPS Space - planetary records, ship records, sector maps, double-sided campaign planning forms, and a new form for creating alien races. All pages are perforated for easy removal.\u003c\/p\u003e\u003cp\u003eThe back cover is a compilation of the most important charts and tables for spaceship combat, for use with a GM reference screen or just as an extra play aid.\u003c\/p\u003e\u003cp\u003eThese record sheets are sold for the convenience of GURPS players who don't have easy access to a photocopier. Permission is granted to the purchaser of any GURPS product to copy all charts, tables and record sheets - including these! - for personal use.\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907563024666,"sku":"1219","price":12.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/gspacegmpack.jpg?v=1689969038"},{"product_id":"aces-abroad","title":"Aces Abroad (GURPS Wild Cards)","description":"\u003cp\u003eGURPS Aces Abroad is your guide to the world of the wild card outside of New York. In this action-packed adventure, players take on the roles of government agents striving to defuse a plot to cause worldwide outbreaks of the wild card -- instigated by the international joker-terrorist group, the Twisted Fists. Or players can be the terrorists themselves -- intent on subverting the mission and achieving worldwide equality! Agents and terrorists travel the globe, discovering more each mission while they explore the exotic and dangerous world of Aces Abroad. Also included are two new powers to use with GURPS Supers and Psionics and a dozen new creatures to populate the mysterious Australian Dreamtime.\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907563647258,"sku":"1220","price":20.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/12014_1.gif?v=1689969049"},{"product_id":"gurps-martial-arts-adventures","title":"GURPS Martial Arts Adventures","description":"\u003cp\u003ePure Mind. Calm Soul. Hands of Steel!  The indomitable martial artist is unique among adventurers He does not rely on the trappings of technology, nor does he hide behind the bullet-proof vests or high-powered rifles. He defends himself with his hands, feet and soul. His confidence grows from his mastery, and honor and courage are his guides.  This book contains three ready-to-play scenarios for adventurous masters of martial arts. Inside you'll find:   Pawns of the CloneMaster: Chris McCubbin skillfully adapts the now-legendary game Kung Fu: 2100 to the GURPS milleu. Invade the villainous CloneMaster's mansion with your highly-skilled Terminators. Destroy the despot's computer systems and clone banks before the sinister Jellies and gun-wielding technicians can decimate your forces. And above all, beware the CloneMaster!  Dark Arena: From the author of GURPS Martial Arts, C. J. Carella, comes a cinematic adventure in the tradition of late-night karate movies. Famous martial artists are being abducted by a scheming millionaire to participate in a highly illegal full-contact tournament . . . to the death! The PCs are caught in the middle as they fly to a secret hideout in mainland China, where the perils of the dark arena await . . .  Right Possession: Stephen Dedman's gripping adventure sends unsuspecting PCs back in time to Bushido Japan, where they must deal with an irate ghost and battle for control of a very special, and deadly, magical wakizashi.   Also included are new rules for the GURPS Martial Arts system, including new styles, skills and maneuvers. The GURPS Basic Set and GURPS Martial Arts are required to run these adventures.\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907564171546,"sku":"1221","price":14.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/4123_9.gif?v=1689969060"},{"product_id":"gurps-autoduel-2nd-edition","title":"GURPS Autoduel 2nd edition","description":"GURPS Autoduel was one of the first worldbooks ever published for the GURPS system - over ten years ago! Its post-apocalyptic world, based on the classic Car Wars boardgame, was a fan favorite as players faced a world devastated by war, famine and despair... on lawless highways where the right of way went to the biggest guns.  Ten years later, things have gotten better in Autoduel America - but not much. This all-new Second Edition is 32 pages longer than the original, and includes:   A detailed history and description of Autoduel America;  An updated and expanded AADA Road Atlas and Survival Guide'';  Vehicle construction rules completely compatible with GURPS Vehicles, 2nd Ed., with a dozen sample vehicles.  Complete character creation guidelines, including guns, equipment and gadgets galore;  Loads of campaign ideas for everything from a corporate autoduelling team to a lone wolf vigilante, and more!   And Remember... Drive Offensively!\u003cbr\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907564695834,"sku":"1222","price":18.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/2733_9.jpg?v=1689969069"},{"product_id":"gurps-goblins","title":"GURPS Goblins","description":"\u003cp\u003eLife in London is nasty, brutish and short. So are you. This game more or less relates to the sad lives and hard times of persons living in late Georgian London - that is, the city is more or less London, the individuals concerned are more or less persons, and King George is more or less late. The year is 1830.   A roleplaying game usually sends characters on an exploration, in which they seek elusive treasure through uncharted jungles, ruins and dungeons, overcoming obstacles and whacking monsters with magic or astounding technology.   Such things are sadly rare in this game. GURPS Goblins is set in a city, where every square inch has been trod by one and a half million pairs of feet, and all obstacles are marked on a handy street map. The ruins and dungeons are far from uncharted - the only creature who never explores them is the landlord who rents them out. The magic is dubious. The technology isn't astounding.   There are however plenty of monsters, in every conceivable shape and size. They live in the characters' houses; eat their food; buy groceries at the same market. Many of them are relatives. The characters of GURPS Goblins roam well-worn, familiar streets in a sea of unwashed, diseased rogues and villains. The characters are unwashed, diseased rogues and villains. They seek the same elusive treasures that all do - gin, glory and bags of money.\u003c\/p\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907565285658,"sku":"1223","price":14.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/2838_9.gif?v=1689969080"},{"product_id":"gurps-blood-types","title":"GURPS Blood Types","description":"Vampires. Immortal and nearly invulnerable, their mystic powers and supernatural servants protect them from danger. They thrive in the darkest hours of night and haunt the dreams of every culture and every age of man. Some merely crave your blood; others drain the very essence of life, leaving you an empty, bitter husk. And they always thirst for more . . .   GURPS Blood Types is a look at the vampire in legend . . . and, yes, in history... through the centuries and around the world. It explores dozens of vampiric types, from the traditional Gothic aristocrat to the bizarre African adze to the enigmatic Albanian vyrolakos . . . usable as foes, allies or player characters.\u003cbr\u003e","brand":"Steve Jackson Games","offers":[{"title":"Default Title","offer_id":44907566104858,"sku":"1224","price":12.0,"currency_code":"USD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0703\/2822\/1978\/files\/2830_9.gif?v=1689969093"}],"url":"https:\/\/www.dragonstrove.com\/collections\/gurps.oembed?page=4","provider":"The Dragons Trove","version":"1.0","type":"link"}